/* Atlas viewports have a real split at x=880, not the old half-width x=836. */
#game#game[data-gear-skin=obelisque] .prefabGearFrame{background-image:url('Skins/gear-sheet.png')!important;background-size:190% 100%!important;background-position:left top!important;left:-43.75%!important;right:auto!important;width:183.333333%!important}
#game#game[data-gear-skin=overload] .prefabGearFrame{background-image:url('Skins/gear-sheet.png')!important;background-size:211.111111% 100%!important;background-position:right top!important;left:-24.946237%!important;right:auto!important;width:170.322581%!important}
#game#game:is([data-gear-skin=obelisque],[data-gear-skin=overload],[data-gear-skin=classic]) :is(.gear,.battleGear)::before,#game#game:is([data-gear-skin=obelisque],[data-gear-skin=overload],[data-gear-skin=classic]) :is(.gear,.battleGear)::after{display:none!important;content:none!important}
